Zeziphi iiengile eziLungileyo zokumisa iKhamera eshukumayo?

Ndiyakuthanda ukudala umxholo okhululekileyo ogcwele iingcebiso kubafundi bam, wena. Andilwamkeli uxhaso oluhlawulelweyo, uluvo lwam lolwam, kodwa ukuba ufumanisa ukuba izindululo zam ziluncedo kwaye ugqibela ngokuthenga into oyithandayo ngenye yeekhonkco zam, ndingafumana ikhomishini ngaphandle kwendleko ezongezelelweyo kuwe.

Njengomntu othanda stop-motion oopopayi, bendisoloko ndinomdla kwindlela eyahluke ngayo ikhamera iiengile zinokutshintsha kakhulu umoya wopopayi.

Ngalo lonke ixesha ndizama imbono eyahlukileyo, kufana nokungena kwiplanethi entsha.

Ikhamera yokumisa intshukumo iiengile zibalulekile kupopayi oluyimpumelelo. Ii-engile ezahlukeneyo zingongeza umdla kwifilimu yakho. 

Ii-angles eziphantsi zingenza iimpawu zibonakale zinamandla, ii-angles eziphezulu zingenza zibonakale zisengozini, kwaye ii-angles eziphakathi zibalulekile kwifilimu egudileyo. 

Zeziphi iiengile eziLungileyo zokumisa iKhamera eshukumayo?

Kweli nqaku, ndiza kwabelana ngeengcebiso zam kunye namaqhinga okwenza ifilimu yakho yokuyeka ishukume igqame ngee-engile ezifanelekileyo.

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Ii-engile zekhamera ezigqwesileyo zokunyakaza kokumisa 

Misa intshukumo eshukumayo ibonelela ngamathuba okudala angapheliyo kwii-engile zekhamera, kuxhomekeke kwibali ofuna ukulithetha kunye nomoya ofuna ukuwenza. 

Njengomntu othanda intshukumo yokumisa, bendihlala ndichukunyiswa yindlela ii-engile ezahlukeneyo zekhamera ezinokuguqula ngokupheleleyo imvakalelo yopopayi. 

Ukutshintsha okulula ukusuka phezulu ukuya kwi-angle ephantsi kunokudala imbono entsha kwaye utshintshe i-animation ngeendlela ezininzi. 

Nazi iimbono ezimbalwa zee-engile zekhamera eshukumayo elungileyo ukuze uqalise:

Ukudubula okuphakathi/i-engile

Izithonga eziphakathi sisonka kunye nebhotolo yentshukumo eshukumayo yokumisa. Ziyeyona ntlobo ixhaphakileyo kunye nesisiseko sokudubula, ebonisa abalinganiswa ukusuka esinqeni ukuya phezulu. 

Ukuqalisa ngezakho iibhodi zamabali ezishukumayo

Bhalisa kwincwadana yethu kwaye ufumane ukhuphelo lwakho lwasimahla ngeebhodi zamabali amathathu. Qalisa ngokuzisa amabali akho ephila!

Siza kuyisebenzisa kuphela idilesi yemeyile yethu kwincwadana yethu kwaye siyihloniphe eyakho wabucala

Oku kuvumela abaphulaphuli ukuba banike ingqwalasela kwintshukumo kunye nentetha yabalinganiswa ngelixa benikezela ngeenkcukacha ezingasemva. 

Ndifumanise ukuba izithonga eziphakathi zisebenza ngcono:

  • Ukuseka abalinganiswa kunye nobudlelwane babo
  • Ukubamba undoqo womboniso
  • Isenzo sokulinganisa kunye neenkcukacha

Kwintshukumo eshukumayo yokumisa, ukudubula okuphakathi kunokusetyenziswa ukwenza imvakalelo yokusondelana kunye nokuqhelana nomlinganiswa, kunye nokugxininisa iimvakalelo zabo kunye nokuphendula. 

Le engile yekhamera isoloko isetyenziswa kwincoko yababini, apho abalinganiswa banxibelelana kwaye bevakalisa iimvakalelo zabo.

Ukudubula okuphakathi kunokufezekiswa ngokubeka ikhamera kumgama ophakathi ukusuka kumlingiswa okanye into kunye nokuqulunqa ukudubula ukubandakanya i-torso kunye nentloko. 

Kubalulekile ukuqinisekisa ukuba umlinganiswa okanye into ibekwe embindini wesakhelo kwaye kukho indawo eyaneleyo ebajikelezileyo ukuphepha ukwenza udubulo luzive luxinene.

Into enye ekufuneka uyigcine engqondweni xa usebenzisa i-medium shot kukuba inokuba i-static kwaye ingabi namdla xa isetyenziswe ngokugqithiseleyo okanye ukuba akukho ntlobo zaneleyo kwi-shot composition. 

Ukunqanda oku, cinga ukusebenzisa ii-engile ezahlukeneyo zekhamera kunye neembono, ezinje ngokufutshane okanye ukufota okubanzi, ukwenza umdla obonakalayo kunye nokwahluka.

Ukudubula okuphakathi sisiqalo esilungileyo sabaqalayo kwimifanekiso eshukumayo yokumisa kuba iyi-engile yekhamera eguquguqukayo nelula ekulula ukuyiseka kunye nesakhelo. 

Ivumela i-animator ukuba igxile kwimigaqo esisiseko yopopayi, njengokushukuma kunye nexesha, ngaphandle kokuphazanyiswa ziintshukumo ezintsonkothileyo zekhamera okanye ii-engile.

Ukudubula okuphakathi kwakhona lukhetho olulungileyo lwabaqalayo kuba yi-engile yekhamera eqhelekileyo esetyenziswa ekwenzeni ifilimu kunye nokuyeka umboniso wentshukumo. 

Ngokuqala ngokudubula okuphakathi, abaqalayo banokufunda iziseko zokuqulunqa kunye nokuqulunqa, kunye nendlela yokubeka kunye nokuhambisa ikhamera ukwenza izithonga ezahlukeneyo.

Ukongeza, ukudubula okuphakathi kunokusetyenziswa kuluhlu olubanzi lwemiboniso kunye neemvakalelo, ukusuka kwimiboniso yezenzo ukuya kwimiboniso yencoko yababini, iyenza i-engile yekhamera eguquguqukayo kwaye eguquguqukayo. 

Oku kuvumela abaqalayo ukuba bazame iintlobo ezahlukeneyo zemiboniso kunye nabalinganiswa kunye nokuphonononga isimbo sabo sokudala.

Kodwa ukudubula okuphakathi kukwayeyona ndawo ibalaseleyo yekhamera yeepros.

Ilungile ekuboniseni izakhono zakho zokumisa intshukumo, njengoko zivumela abaphulaphuli bakho ukuba babone iinkcukacha ezintle zeentshukumo zabalinganiswa bakho.

Ukujonga phezulu-phantsi

Imboniselo ephezulu-ezantsi yi-engile yekhamera ethandwayo kwi-animation yentshukumo yokumisa kuba ibonelela ngombono okhethekileyo onokongeza umdla kunye nokwahluka kwiifoto zakho. 

Le engile yekhamera idutyulwe ngqo ngentla kwesihloko, ijonge ezantsi kuyo kwi-engile ephezulu.

Le engile inokuba nkulu ekuboniseni uyilo lulonke lwendawo kwaye inokusebenza kakuhle ngakumbi ukubonisa imisebenzi efana nokupheka, ukwenza, okanye ukudlala imidlalo yebhodi.

Enye yeenzuzo eziphambili zokujonga phezulu-phantsi kukuba ikuvumela ukuba ubambe uyilo olupheleleyo lwendawo, iyenze ilungele ukubonisa abalinganiswa ngokunxulumene nendawo ebangqongileyo. 

Umzekelo, ukuba uphila umlinganiswa ohamba kwisitrato sesixeko, ifowuthi ephezulu ezantsi ingabonisa isitrato sonke kunye nezakhiwo ezingqonge umlinganiswa, ibonelela ngoluvo olubanzi lwendawo.

Enye inzuzo yombono ophezulu-phezulu kukuba inokunceda ukugxininisa intshukumo kunye nezandla zabalinganiswa bakho. 

Xa ujongwa ukusuka phezulu, ukushukuma kwabalinganiswa bakho kunokubonwa ngokulula kwaye kuxatyiswe, njengoko ukunyakaza kwabo kuya kubonakala ngakumbi kwaye kungasithelwa kancinci ngezinye izinto kwindawo.

Inye into ekufuneka uyigcine engqondweni xa udubula ukudubula okuphezulu-phantsi kukuba ukukhanya kunokuba ngumngeni ngakumbi kunezinye ii-engile zekhamera. 

Ngenxa yokuba ikhamera yalathe ngqo ezantsi, inokuphosa izithunzi kumxholo wakho onokuba nzima ukusebenza ngeenxa zonke. 

Ukunqanda oku, unokufuna ukucinga ngokusebenzisa izibane ezisasaziweyo okanye ukubeka izibane zakho nge-engile kumxholo.

Imboniselo ephezulu-ezantsi yi-engile yekhamera eguquguqukayo enokongeza ubunzulu kunye nomdla kwi-animation yentshukumo yakho yokumisa. 

Ke, ukuba uvavanya ii-engile ezahlukeneyo zekhamera kunye nemibono, unokwenza imiboniso eshukumayo nebandakanyayo eya kuthi itsalele abaphulaphuli bakho.

Ukudubula kwe-angle ephezulu

I-engile ephezulu yi-engile yekhamera ethathwa kwindawo engaphezulu kwesihloko, ijonge phantsi. 

Le engile isoloko isetyenziselwa ifilimu kunye nokufota ukwenza imvakalelo yokuba sesichengeni okanye ubuthathaka kwaye inokuba sisixhobo esinamandla sokugxininisa ubudlelwane phakathi kwabalinganiswa okanye izinto.

Xa isetyenziswe kupopayi wentshukumo yokumisa, ukudubula okukwikona ephezulu kunokudala uluvo lwedrama okanye uxinzelelo kwaye kunokuba luncedo ekuqaqambiseni amandla okutshintshatshintsha phakathi kwabalinganiswa. 

Ngokomzekelo, i-angle-angle shot shot ephezulu ingasetyenziselwa ukubonisa umlingiswa omncinci ojonge phezulu kwisikhulu, esoyikisayo ngakumbi, egxininisa amandla aguquguqukayo phakathi kwabo.

Ukudubula okukwikona ephezulu kusenokusetyenziswa ukubonisa imbono yomlinganiswa okanye ukunika umbukeli ingqiqo yoyilo jikelele lomboniso. 

Oku kunokusebenza ngakumbi kwimifanekiso eshukumayo yokuyeka, apho umbukeli ebona ihlabathi elidalwe ngokupheleleyo ngentelekelelo ye-animator.

Enye into ebalulekileyo ekufuneka uyikhumbule xa usebenzisa i-angle-angle shot ephezulu kwi-stop motion animation kukuba kunokuba nzima ukuseta kunezinye ii-angles. 

Ngenxa yokuba ikhamera kufuneka ibekwe ngaphezu kwesihloko, kunokuba yimfuneko ukwakha i-rig ekhethekileyo okanye sebenzisa i-tripod ukufezekisa i-engile oyifunayo (Ndijonge ezona tripods zingcono zokumisa intshukumo apha)

Ngokubanzi, ukudubula okukwikona ephezulu kunokuba sisixhobo esinamandla sokwenza oopopayi abashukumayo abaguqukayo nababandakanyekayo. 

Ngokuzama ii-engile ezahlukeneyo zekhamera kunye nobuchule, unokudala ilizwe elityebileyo nelintywilayo kubabukeli bakho.

Ukudubula kwe-angle ephantsi

I-engile-engile ephantsi yenye i-engile yekhamera edumileyo kwi-stop motion animation enokongeza ubunzulu, idrama, kunye novakalelo lwamandla kwizithonga zakho. 

Le engile yekhamera idutyulwe kwindawo ephantsi, ijonge phezulu kwisihloko ukusuka ngezantsi.

Isithonga esisezantsi-engile singenza amandla okanye ukongamela kwaye kunokuba luncedo ekuqaqambiseni amandla omlinganiswa okanye ukuzimisela kwakhe.

Enye yeenzuzo eziphambili ze-angle-angle shot kukuba inokwenza abalinganiswa bakho babonakale bebakhulu kwaye benamandla ngakumbi, njengoko beya kulawula isakhelo kwaye banxibe ngaphezulu kombukeli. 

Oku kunokusebenza ngakumbi kwimiboniso emangazayo, ulandelelwano lomlo, okanye amaxesha apho abalinganiswa bakho kufuneka babonakale bomelele kwaye bengamagorha.

Enye inzuzo ye-angle-angle shot ephantsi kukuba inokudala ingqiqo yobunzulu kunye nembono kwi-shots yakho. 

Ngokubeka ikhamera yakho phantsi emhlabeni, unokugxininisa umphambili kwaye wenze imvelaphi yakho ibonakale ikude, usenza umfanekiso oguqukayo nonomdla ngakumbi.

Inye into ekufuneka uyigcine engqondweni xa udubula i-angle-angle ephantsi kukuba imbono inokubaphazamisa ababukeli ukuba isetyenziswe ngokugqithisileyo. 

Le engile yekhamera inokudala imvakalelo yokunganeliseki okanye ukungazinzi, ngoko ke kubalulekile ukuyisebenzisa ngabom nangokucotha ukunqanda ukongamela abaphulaphuli bakho.

Lilonke, i-angle-angle shot esezantsi yi-engile yekhamera eguquguqukayo enokongeza idrama, ubunzulu, kunye noluvo lwamandla kupopayi wakho wokumisa. 

Ngokuzama ii-engile ezahlukeneyo zekhamera kunye nemibono, unokwenza imiboniso eguqukayo nebandakanyayo eya kuthi itsalele abaphulaphuli bakho.

Isithonga somgangatho wamehlo

Ukudubula kwenqanaba lamehlo yi-engile yekhamera yakudala kwi-stop motion animation enokuthi isetyenziselwe uluhlu olubanzi lwemiboniso kunye neemvakalelo. 

Le yi-engile yekhamera yakudala enokusetyenziswa kuluhlu olubanzi lwemiboniso kunye neemvakalelo.

Ukudubula kwinqanaba lamehlo kunokudala imvakalelo yokusondelana okanye kunokunceda umbukeli azive ngathi bakwindawo efanayo nabalinganiswa.

Ekubeni i-engile yekhamera idutyulwe kwinqanaba elifanayo njengamehlo omxholo, inika ingqiqo yokusondelana kunye nokuqhelana nomlingiswa.

Inokwenza umbukeli abe novelwano ngakumbi kumlinganiswa kunye nebali. 

Enye yeenzuzo eziphambili zokudutyulwa kwinqanaba lamehlo kukuba inokunceda ukudala amava antywilayo ngakumbi kumbukeli. 

Ngokubeka ikhamera kwindawo yobude obufanayo nabalinganiswa, umbukeli unokuziva ngathi bakwindawo efanayo nabalinganiswa kunye nenxalenye yendawo.

Enye inzuzo yokudubula kwenqanaba lamehlo kukuba ingasetyenziselwa iintlobo ezahlukeneyo zeemo kunye nemiboniso. 

Umzekelo, umfanekiso okwinqanaba lamehlo ungasetyenziselwa imiboniso yeemvakalelo apho abalinganiswa bencokola okanye kwimiboniso yentshukumo apho abalinganiswa bebaleka okanye besilwa. 

Ukuguquguquka kwale engile yekhamera kwenza kube lukhetho lokukhetha uninzi lwee-animators ezishukumayo zokumisa.

Inye into ekufuneka uyikhumbule xa udubula izithonga zenqanaba lamehlo kukuba zinokuthi xha ukuba zisetyenziswe kakhulu. 

Ukwenza izithonga eziguqukayo ngakumbi, cinga ngokwenza umfuniselo ngee-engile ezahlukeneyo zekhamera kunye neentshukumo, ezinje ngokujongela phezulu okanye ezantsi ikhamera okanye ukusebenzisa izithonga zokulandela umkhondo ukulandela abalinganiswa.

Ngokubanzi, ukudubula kwenqanaba lamehlo yi-engile yekhamera yakudala enokongeza ukusondelana kunye nokuqhelana nopopayi wakho wokumisa. 

Ngokuzama ii-engile ezahlukeneyo zekhamera kunye nemibono, unokwenza imiboniso eguqukayo nebandakanyayo eya kuthi itsalele abaphulaphuli bakho.

Ufunde kwakhona: Ubuchule obuphambili bophuhliso lwabalinganiswa abashukumayo buchaziwe

Ukusondela kakhulu

Ukusondela kakhulu (ECU) yi-engile yekhamera enamandla kwi-stop motion animation enokusetyenziswa ukugxininisa iinkcukacha ezincinci, iintetho, okanye iimvakalelo. 

Le engile yekhamera idutyulwa kufutshane kakhulu nesihloko, idla ngokubonisa indawo encinci yomlinganiswa okanye into.

Ngokusisiseko, ukusondelelana ngokugqithisileyo kusetyenziswa ziianimatha ukubonisa iinkcukacha ezincinci okanye iimvakalelo kwaye kunokusebenza ngakumbi ekugqithiseni iimvakalelo ezinamandla okanye ukuphendula.

Enye yeenzuzo eziphambili zokusondelelana kakhulu kukuba kunokunceda ukudala imvakalelo yokusondelana kunye nokugxila kwiinkcukacha ezincinci ezinokuthi ziphoswe ngenye indlela.

Umzekelo, i-ECU yamehlo omlinganiswa inokunceda ukuhambisa iimvakalelo zabo kunye nokongeza ubunzulu kwindawo.

Olunye uncedo lokusondelelana ngokugqithisileyo kukuba lunokusetyenziswa ukudala uxinzelelo okanye idrama.

Ngokugxininisa iinkcukacha ezincinci, i-ECU inokwenza umbukeli azive etyalwe ngakumbi kwindawo kwaye enze imvakalelo yoxinzelelo okanye ulindelo.

Into enye ekufuneka uyikhumbule xa udubula abantu abasondele kakhulu kukuba banokuphazamisa okanye baxakeke xa besetyenziswa kakhulu.

Ukunqanda ukucinezela abaphulaphuli bakho, sebenzisa iishoti ze-ECU ngononophelo kwaye ngenjongo.

Lilonke, ukusondela kakhulu yi-engile yekhamera enamandla enokongeza ukusondelelana, idrama, kunye nobunzulu kupopayi wakho wokumisa.

I-angle yesiDatshi / i-oblique angle

I-engile yesiDatshi, ekwabizwa ngokuba yi-engile ekhonkxiweyo okanye i-oblique angle, bubuchule bekhamera obusetyenziswa kwi-stop motion motion animation ukwenza imvakalelo yokuxinana, ukungakhululeki, okanye ukuphazamiseka. 

Obu buchule bubandakanya ukuthambeka kwekhamera ukuze umgca wehorizon ungabikho kwinqanaba, udala ukwakheka kwediagonal.

Ngokusisiseko, ikhamera ithotywe kwicala elinye. 

Kwimifanekiso eshukumayo yokumisa, i-engile yaseDatshi ingasetyenziselwa ukudala ukuziva ungakhululekanga okanye ukuxinana kwindawo, ukwenza umbukeli azive engekho-balance okanye edidekile. 

Isenokusetyenziswa ukwenza isiphithiphithi okanye ukubhideka, ngakumbi kwimiboniso yezenzo.

Inye into ekufuneka uyigcine engqondweni xa usebenzisa i-engile yesiDatshi kwi-stop motion animation kukuba kufuneka isetyenziswe ngabom nangokwahlukileyo. 

Ukusetyenziswa ngokugqithisileyo kobu buchule bekhamera bunokuphazamisa okanye bube yigimmicky, ngoko ke kubalulekile ukubusebenzisa kuphela xa busebenza injongo ethile kwindawo.

I-engile yesiDatshi bubuchule bekhamera obunamandla obunokongeza uxinzelelo kunye nedrama kwi-animation yentshukumo yakho yokumisa, ngakumbi ukuba imnyama okanye i-animation eyoyikisayo. 

Imbono yentaka

I-engile yekhamera yokujonga iliso lentaka bubuchule bekhamera obusetyenziswa ekwenzeni ifilimu kunye nokumisa intshukumo eshukumayo apho ikhamera ibekwe phezulu ngaphezu kwesihloko, ijonge ezantsi kwi-engile engumnqantsa.

Le engile yekhamera yenza imbonakalo efanayo naleyo intaka inokuyibona xa ibhabha phezu kwendawo.

Kwintshukumo eshukumayo yokumisa, imboniselo yeliso lentaka ingasetyenziswa ukubonisa uyilo olupheleleyo lomboniso, kunye nobudlelwane phakathi kwabalinganiswa kunye nezinto.

Isenokusetyenziswa kwakhona ukwenza ingqiqo yesikali kunye nembono ngokubonisa isifundo ukusuka kwindawo ephakamileyo.

I-engile yekhamera yokujonga iliso lentaka inokufezekiswa ngokufaka ikhamera kwikhreyini okanye kwiqonga eliphezulu okanye ngokusebenzisa i-drone okanye esinye isixhobo sasemoyeni.

Inokuphinda ifaniswe ngokusebenzisa iziphumo ezizodwa okanye iCGI kwi-post-production.

Umbono wentaka kunye ne-engile ephezulu ziyafana ngokuba zombini zibandakanya ukudutyulwa kwesifundo ukusuka phezulu, kodwa kukho umahluko phakathi kwee-engile ezimbini zekhamera.

Umbono wentaka udutyulwa kwi-engile ephezulu kakhulu, ujonge ngqo phantsi kwisifundo esivela phezulu.

Le engile isoloko isetyenziselwa ukubonisa uyilo lwendawo, kunye nobudlelwane phakathi kwabalinganiswa kunye nezinto.

I-engile ephezulu, kwelinye icala, idutyulwa ukusuka kwi-engile ephezulu ephakathi, ijonge phantsi kwi-engile ephantsi kakhulu kunombono wentaka. 

Le engile isoloko isetyenziselwa ukwenza umxholo ubonakale umncinci kwaye ungabalulekanga kangako okanye ukudala umbono wokuba sesichengeni okanye ukungabi namandla.

Umbono weWorm's-eye

I-engile yekhamera yeworm's-eye bubuchule bekhamera obusetyenziswa kwi-stop motion motion kunye nokwenziwa kwefilimu apho ikhamera ibekwe ezantsi emhlabeni, ijonge phezulu kwisihloko ukusuka ezantsi. 

Le engile yekhamera yenza imbonakalo efana naleyo intshulube inokuyibona xa ihamba emhlabeni.

Kwimifanekiso eshukumayo yokumisa, imbono yeworm's-eye ingasetyenziselwa ukwenza imvakalelo yokuphakama namandla, kunye nokugxininisa isibhakabhaka okanye isilingi. 

Le angle yekhamera ingasetyenziselwa ukubonisa umxholo kwi-angle engaqhelekanga okanye engalindelekanga, ukudala ingqiqo yezinto ezintsha kunye nomdla kumbukeli.

I-engile yekhamera yokujonga i-worm's-eye inokufezekiswa ngokubeka ikhamera phantsi okanye ukusebenzisa i-tripod ephantsi, okanye ngokusebenzisa iziphumo ezikhethekileyo okanye i-CGI kwi-post-production.

Enye into ekufuneka uyikhumbule xa usebenzisa i-engile yekhamera yokujonga i-worm's-eye kukuba inokwenza umbukeli azive emncinci okanye engabalulekanga, njengoko umxholo uya kubonakala umkhulu kwaye ulawula ngakumbi kwifreyimu. 

Oku kunokusetyenziswa ngenjongo ukudala imvakalelo yoxinzelelo okanye ukoyikisa kwindawo. 

Nangona iliso lombungu lifana ne-engile ephantsi, kukho umahluko omncinane.

Imbono ye-worm's-eye idutyulwe kwi-engile ephantsi kakhulu, ijonge phezulu kwisifundo ukusuka kwindawo ekufutshane emhlabeni. 

Le engile isoloko isetyenziselwa ukugxininisa isibhakabhaka okanye isilingi kunye nokudala ingqiqo yokuphakama kunye namandla.

Ukudubula kwe-engile ephantsi, kwelinye icala, kudutyulwa kwindawo ephezulu kunembono ye-worm's-eye kodwa isuka kwi-engile ephantsi.

Le engile isoloko isetyenziselwa ukwenza umxholo ubonakale mkhulu kwaye ulawula ngakumbi okanye udale uxinzelelo okanye ukoyikisa.

Ngoko ngelixa zombini imbono yeworm's-eye kunye ne-engile-engile ephantsi ibandakanya ukudubula isifundo kwindawo ephantsi, iqondo lobude kunye ne-engile iyahluka phakathi kwezi zimbini, ezikhokelela kwiziphumo ezahlukeneyo kumbonisi. 

Imbono ye-worm's-eye igxininisa ukuphakama kunye namandla esifundo, ngelixa i-angle-angle shot ephantsi igxininisa ukongamela kunye namandla.

I-engile ngaphezulu kwegxalaba

Le engile yekhamera idutyulwe emva komnye umlinganiswa, ijonge phezu kwegxalaba komnye umlinganiswa. 

Oku kungasetyenziselwa ukudala ingqiqo yobudlelwane obusondeleyo kunye nokugxila kwintsebenziswano phakathi kwabalinganiswa.

Kwintshukumo eshukumayo yokumisa, i-engile engaphezulu kwegxalaba ingasetyenziselwa ukwenza ingqiqo yencoko yababini kunye nentsebenziswano phakathi kwabalinganiswa, kunye nokudlulisa iimvakalelo kunye nokuphendula. 

Le angle yekhamera idla ngokusetyenziswa kwincoko, apho abalinganiswa ababini bajongana kwaye bencokola.

I-angle engaphezulu kwegxalaba inokufezekiswa ngokubeka ikhamera emva komlingiswa omnye kunye nokuqulunqa ukudubula ukubandakanya igxalaba kunye nenxalenye yentloko yomnye umlinganiswa. 

Kubalulekile ukuqinisekisa ukuba igxalaba lomlingiswa ongaphambili alivimbeli ubuso bomlingiswa ngasemva, njengoko oku kunokwenza ukuba ukudubula kungabonakali kwaye kudideke.

Into enye ekufuneka uyigcine engqondweni xa usebenzisa i-angle engaphezulu kwegxalaba kukuba inokusetyenziswa ngokugqithisileyo ukuba udubulo aluhlukanga okanye ukuba imiboniso yencoko yababini inde kakhulu. 

Ukunqanda oku, cinga ukusebenzisa ii-engile ezahlukeneyo zekhamera kunye neembono ukwenza umdla wokubonwayo kunye nokwahluka.

I-angle ye-point-of-view

Indawo yokujonga i-engile yekhamera bubuchule bekhamera obusetyenziswa kwi-stop motion animation kunye nokwenziwa kwefilimu apho ikhamera ibekwe khona ukubonisa into ebonwa ngumlinganiswa omnye. 

Le angle yekhamera idala imvakalelo yokuntywiliselwa kunye novelwano kunye nomlingiswa njengoko umbukeli ebona indawo ngokwembono yabo.

Kwi-animation yentshukumo yokumisa, i-angle yokujonga ikhamera ingasetyenziselwa ukwenza imvakalelo yokubandakanyeka kunye nokuzibandakanya nomlinganiswa, kunye nokubonisa ukuphendula kunye neemvakalelo zabo. 

Le engile yekhamera isoloko isetyenziswa kwimiboniso yentshukumo, apho umbukeli unokuziva ngathi uyinxalenye yesenzo kwaye anokufumana umboniso ngokwembono yomlinganiswa.

I-angle yekhamera ye-point-of-view inokufezekiswa ngokunyusa ikhamera kwintloko yomlinganiswa okanye esifubeni okanye ngokusebenzisa i-rig yekhamera elinganisa intshukumo yomlinganiswa. 

Kubalulekile ukuqinisekisa ukuba intshukumo yekhamera igudile kwaye ungashukumi ukunqanda ukwenza umbukeli azive edidekile okanye enesiyezi.

Enye into omele uyikhumbule xa usebenzisa i-angle yekhamera yokujonga i-angle yekhamera kukuba inokusetyenziswa ngokugqithiseleyo ukuba indawo ide kakhulu okanye ukuba ukunyakaza kwekhamera kukhulu kakhulu. 

Ukunqanda oku, cinga ukusebenzisa ii-engile ezahlukeneyo zekhamera kunye neembono ukwenza umdla wokubonwayo kunye nokwahluka.

Lilonke, i-angle yokujonga ikhamera yindlela enamandla enokongeza ukuntywiliselwa, ukubandakanyeka, kunye nobunzulu beemvakalelo kupopayi wakho wokumisa. 

ipani 

I-Pan ayibhekiseli kwi-engile ethile, kodwa bubuchule bekhamera yentshukumo yokumisa ii-animators ezishukumayo ezisetyenziswa rhoqo. 

Intshukumo yekhamera yepan bubuchule bekhamera obusetyenziswa ekumiseni upopayi oshukumayo kunye nokwenziwa kwefilimu apho ikhamera ihamba ngokuthe tye kwindawo yonke, rhoqo ilandela umxholo oshukumayo. 

Le ntshukumo yekhamera idala ingqiqo yokuhamba kunye nesenzo kwindawo.

Kwimifanekiso eshukumayo yokumisa, intshukumo yekhamera yepan ingasetyenziselwa ukubonisa intshukumo yabalinganiswa okanye izinto, kunye nokudala uvakalelo lokuqhubeka phakathi kokudubula. 

Le ntshukumo yekhamera isoloko isetyenziswa kwimiboniso yezenzo, apho ukuhamba kwekhamera kunokongeza kwimvakalelo yovuyo namandla.

Ukunyakaza kwekhamera ye-pan kunokufezekiswa ngokusebenzisa i-tripod okanye i-rig yekhamera evumela ukunyakaza okuthe tye okanye ngokubamba ngesandla ikhamera kunye nokuhamba kuyo yonke indawo. 

Kubalulekile ukuqinisekisa ukuba intshukumo igudileyo kwaye ayishukumi ukuphepha ukwenza umbukeli azive enesiyezi okanye edidwa.

Enye into omele uyikhumbule xa usebenzisa i-pan yekhamera yentshukumo kukuba inokusetyenziswa ngokugqithiseleyo ukuba indawo ide kakhulu okanye ukuba intshukumo yekhamera iphinda iphindaphinde. 

Ukunqanda oku, cinga ukusebenzisa ii-engile ezahlukeneyo zekhamera kunye neembono ukwenza umdla wokubonwayo kunye nokwahluka.

Lilonke, intshukumo yekhamera yepan bubuchule obunamandla obunokongeza intshukumo, amandla, kunye nochulumanco kwintshukumo yakho yokumisa intshukumo.

I-engile ebanzi/ukudubula okubanzi

I-engile ebanzi okanye i-wide shot bubuchule bekhamera obusetyenziswa kwi-stop motion motion animation kunye nokwenziwa kwefilimu ebonisa umbono obanzi wendawo okanye okusingqongileyo. 

Le engile yekhamera isoloko isetyenziselwa ukuseka indawo okanye ukusetwa kwendawo kunye nokunika umbukeli ingqiqo yendawo kunye nomxholo.

Izithonga ezibanzi, ngamanye amaxesha zibizwa ngokuba ziifoto ezinde, ziyilelwe ukubonisa yonke indawo, kuquka abalinganiswa kunye neendawo ezibangqongileyo. 

Ezi foto ziluncedo kakhulu:

  • Ukuseka indawo kunye nomoya
  • Ukubonisa isikali somboniso okanye indawo
  • Ukunika abaphulaphuli ingqiqo yomfanekiso omkhulu

Le engile yekhamera isoloko isetyenziswa ekuvuleni izithonga okanye ekusekeni izithonga, apho umbukeli kufuneka aqonde umongo wendawo yesiganeko phambi kokuba intshukumo iqale.

I-engile ebanzi okanye ukudubula okubanzi kunokufezekiswa ngokubeka ikhamera kumgama ukusuka kumxholo okanye indawo, kunye nokuqulunqa umfanekiso ukubandakanya ukujonga okubanzi kokusingqongileyo. 

Kubalulekile ukuqinisekisa ukuba umxholo okanye izinto ezikuloo ndawo zisabonakala kwaye ziyabonakala, nangona zincinci kwisakhelo.

Into ekufuneka uyigcine engqondweni xa usebenzisa i-engile ebanzi okanye i-engile ebanzi kukuba inokuba yinxalenye encinci okanye inomdla kumbukeli kunokudubula okukufutshane okanye ii-engile ezahlukeneyo zekhamera. 

Ukunqanda oku, cinga ukusebenzisa ii-engile ezahlukeneyo zekhamera kunye neembono, ezinje ngokufutshane okanye ukufota okuphakathi, ukwenza umdla obonakalayo kunye nokwahluka.

Lilonke, i-engile ebanzi okanye ukudubula okubanzi bubuchule obunamandla obunokongeza umxholo, ukusetwa, kunye nembono kwintshukumo yakho yopopayi.

Imbumbulu ekufutshane

Ukudubula okusondeleyo bubuchule bekhamera obusetyenziswa kwimifanekiso eshukumayo yokumisa kunye nokwenziwa kwefilimu ebonisa imbono eneenkcukacha yomlinganiswa, into, okanye inxalenye yescene. 

Le engile yekhamera isoloko isetyenziselwa ukugxininisa iimvakalelo, ukuphendula, kunye neenkcukacha ezinokuthi zingabonakali kumfanekiso obanzi.

Izithonga ezikufutshane malunga nokubamba iinkcukacha ezintle zomlinganiswa okanye into. Zilungele:

  • Ukuqaqambisa izinto ezibalulekileyo okanye izenzo
  • Ukutyhila iimvakalelo zomlinganiswa okanye indlela asabela ngayo
  • Ukudala imvakalelo yobudlelwane obusondeleyo kunye nokunxibelelana nesihloko

Le engile yekhamera isoloko isetyenziswa kwimiboniso yeemvakalelo okanye yedrama, apho umbukeli kufuneka abone imbonakalo yomlinganiswa kunye nezinto azenzayo kufutshane.

Ukudubula okusondeleyo kunokufezekiswa ngokubeka ikhamera kufuphi nesihloko okanye into kunye nokuqulunqa ukudubula ukubandakanya imbono ecacileyo yobuso, izandla, okanye ezinye iinkcukacha ezibalulekileyo. 

Kubalulekile ukuqinisekisa ukuba isifundo okanye into igxininise kwaye ikhanyiswe kakuhle kwaye ukudubula kuzinzile kwaye akushukumi.

Enye into omele uyikhumbule xa usebenzisa i-close-up shot kukuba inokuba ingabandakanyekanga okanye inomdla kumbukeli ukuba isetyenziswe ngokugqithiseleyo okanye ukuba akukho ntlobo zaneleyo kwi-shot composition. 

Ukunqanda oku, cinga ukusebenzisa ii-engile zekhamera ezahlukeneyo kunye nemibono, efana neeshoto ezibanzi okanye iishoti eziphakathi, ukwenza umdla obonakalayo kunye nokwahluka.

Misa iiengile zekhamera eshukumayo vs iiengile zekhamera yokufota

Ngaba iiengile zekhamera ezishukumayo zodwa?

Hayi, zisetyenziswa ngabafoti kunye nabenzi befilimu, nabo, kodwa ungasebenzisa indibaniselwano yee-engile ukwenza umboniso wakho wokuyeka ukunyakaza. 

Ngelixa kukho ukufana phakathi kwee-engile zekhamera eshukumayo kunye nee-engile zekhamera yokufota, kukho umahluko phakathi kwezi ndlela zimbini.

Kuzo zombini ii-animation zentshukumo yokumisa kunye nokufota, ii-engile zekhamera zisetyenziselwa ukwenza iimbono ezahlukeneyo kunye nomdla wokubonwayo. 

Nangona kunjalo, kwimifanekiso eshukumayo yokumisa, ikhamera iqhele ukushukunyiswa okanye ihlengahlengiswe phakathi kokudubula, ngelixa ifota, i-engile yekhamera ihlala isetelwe ukudutyulwa okukodwa.

Kwimifanekiso eshukumayo yokumisa, ii-engile zekhamera zinokusetyenziselwa ukwenza intshukumo kunye nentshukumo ngaphakathi kwendawo, ngelixa ukufota, ii-engile zekhamera zihlala zisetyenziselwa ukufota umzuzwana okanye ukwakheka kwisakhelo esinye. 

Ukongeza, kwimifanekiso eshukumayo yokumisa, iiengile zekhamera zihlala zikhethwa ukuze zihambelane nentshukumo kunye nokubonakaliswa kwabalinganiswa okanye izinto.

Kwiifoto, ii-angles zekhamera zikhethwa ukugxininisa umxholo okanye ukudala isimo sengqondo esithile.

Ezinye ii-engile zekhamera, ezinje ngokufutshane okanye ukudubula okubanzi, ziqhelekile kuzo zombini ii-animation ezishukumayo zokumisa kunye nokufota. 

Nangona kunjalo, ezinye ii-engile, ezifana ne-engile ye-Dutch okanye imbono ye-worm's-eye, inokuxhaphake kakhulu kwi-stop motion animation ngenxa yokukwazi ukulawula indalo kunye nokudala intshukumo okanye isenzo.

Lilonke, ngelixa kukho ukufana phakathi kwee-engile zekhamera ezishukumayo zokumisa kunye nee-engile zekhamera yokufota, umahluko phakathi kwezi ndlela zimbini zikhoyo kusetyenziso lwentshukumo, intshukumo, kunye nokuphathwa kwemo engqongileyo ekumiseni intshukumo yopopayi ngokuchasene nokubanjwa komzuzu omnye okanye ukwakhiwa ukufota.

Iiengile zekhamera kunye nokubaliswa kwamabali okubonakalayo

Kulungile, bakwethu, masithethe ngeeengile zekhamera kunye nokubaliswa kwamabali okubonwayo!

Uyazi ukuba ngamanye amaxesha ubukela imuvi okanye umboniso weTV, kwaye ufana, "Wow, lo mfanekiso upholile ngokwenene!" 

Ewe, kungenxa yokuba i-engile yekhamera idlala indima enkulu ekubaleni ibali. 

Kukho iintlobo ezahlukeneyo zokufota kwekhamera ezinokusetyenziswa ukuhambisa izinto ezahlukeneyo. Umzekelo, ukudubula okubanzi kungabonisa yonke indawo kwaye kukunike ingqiqo yendawo engqongileyo. 

Oku kuhle ukuseka izithonga kunye nokunceda abaphulaphuli baqonde apho isenzo senzeka khona. 

Kwelinye icala, ukudubula okusondeleyo kunokugxila ngokwenene kwiimvakalelo zomlinganiswa kwaye kukunike ingqiqo yento abayivayo. 

Ii-engile zekhamera zingasetyenziselwa ukulawula imbono yabaphulaphuli malunga nomboniso.

Ngokomzekelo, i-angle-angle shot shot ingenza ukuba umlingiswa abe namandla okanye asoyike, ngelixa i-high-angle shot shot ingenza ukuba babonakale besengozini okanye encinci. 

Ukubaliswa kwamabali okubonwayo kumalunga nokusebenzisa ezi engile zekhamera kunye nokufota ukubalisa ibali ngaphandle kokuxhomekeka kwincoko yababini kuphela. 

Imalunga nokubonisa, ukungaxeleli.

Ngokusebenzisa iindlela ezahlukeneyo zekhamera, abenzi befilimu banokudlulisela ulwazi kubaphulaphuli ngendlela enomtsalane nekhumbulekayo kunokuba nje abalinganiswa bachaze yonke into ngencoko. 

Ke, kwixesha elizayo xa ubukele i-stop-motion animation efana ne-Coraline, nikela ingqalelo kwii-engile zekhamera kunye nokudubula.

Usenokumangaliswa kukuba zininzi kangakanani na izinto abakuxelela zona ngaphandle kokuthetha!

Iingcamango zokugqibela

Ukuqukumbela, ii-engile zekhamera ziyinto ebalulekileyo kwi-stop motion motion.

Zingasetyenziselwa ukudala intshukumo, isenzo, imvakalelo, ukusondelana, kunye nomdla wokubonwayo kwindawo kwaye inokunceda ukuseka umxholo kunye nomoya webali. 

Ukusuka kwii-engile ezisezantsi kunye nee-engile eziphezulu ukuya kwiindawo ezivaliweyo kunye nokudubula okubanzi, zininzi ii-engile zekhamera onokukhetha kuzo kwi-stop motion animation, nganye inesiphumo sayo esikhethekileyo kumbukeli.

Kubalulekile ukukhumbula ukuba ii-engile zekhamera kufuneka zikhethwe ngononophelo kwaye zisetyenziswe ngokucingisisayo ukunceda ibali kunye nabalinganiswa. 

Ukusetyenziswa ngokugqithisileyo kwe-engile ethile okanye ukunqongophala kokwahluka kwisakhiwo sokudutyulwa kunokwenza upopayi uzive uphindaphinda okanye unganiki mdla. 

Ekugqibeleni, ii-engile zekhamera kwi-animation yentshukumo yokumisa sisixhobo esinamandla esinokongeza ubunzulu, imvakalelo, kunye nomdla obonakalayo webali.

Funda malunga eziqaqambileyo ngakumbi Stop Motion Camera Hacks for Oopopayi Awesome

Molo, ndinguKim, umama kunye nomthandi we-stop-motion onemvelaphi kwindalo yemidiya kunye nophuhliso lwewebhu. Ndinothando olukhulu lokuzoba kunye noopopayi, kwaye ngoku ndintywila kuqala kwihlabathi le-stop-motion. Ngebhlog yam, ndabelana nawe ngokufunda kwam.